Dec 25 2007
SL Open Source Landmarks & Groups
Home of Blender Learning In Second Life (www.in2orbit.net)
Sabulella 8,212, 24
u=c421517cb148477cafc119c7e02ae958
Dec 25 2007
Home of Blender Learning In Second Life (www.in2orbit.net)
Sabulella 8,212, 24
u=c421517cb148477cafc119c7e02ae958
Dec 21 2007
SculptyPaint v.091 alpha release
SculptyPaint was written for creating 3D sculpt models for SecondLife. But currently it can also export to .dxf files that can be read in Blender, google sketchup etc. It’s a personal experiment that I started june 2007, and somehow got out of hand.
Sculpt previewer Drag and rotate the 3Dmodel.
Edit RGB Layers Manipulate and analyze the RGB layers.
Drawing tool (added v.02) Manipulate the width, height.
Flower Tool (added v.03) 1-prim flower tool. (Spinplant **)
Stone Tool (added v.04) All kind of modifying options.
Stairs Tool (new in v.06) Create 1-prim sculpted Stairs.
Arch Tool (new in v.08) Rotation, scaling and translation of rings.
Point Tool (new in v.09) Manipulate multiply of points
Texture Sketch (new in v.091) Texture sketch/drawing, seamless textures
Morph Tool (new in v.091) Morph 3D models, lock and modify 3D points
Download for
- Windows
- Linux
- MacOSX (Mac users read the readme.txt to get it working!)
- Pdf explaining how to chmod sculptypaint on MacOSX written by Pantano Boa.
- Processing files To run sculptypaint from Processing
Requires: Java Runtime Engine 1.6 or higher installed on your system?! In case it aint working. Make sure you unpack the zipfile with the correct folders intact.
Continue reading “Sculpty Paint for SL Sculpted Prim Creation”
Dec 19 2007

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Blender - (Wikipedia) is a free software 3D animation program. It can be used for modeling, UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulating, non-linear editing, compositing, and creating interactive 3D applications. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max and Maya. These features include advanced simulation tools such as rigid body, fluid, and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Supported Platforms
Windows 98, ME, 2000, XP, Vista
Mac OS X (PPC and Intel)
Linux (i386)
Linux (PPC)
FreeBSD 5.4 (i386)
SGI Irix 6.5
Sun Solaris 2.8 (sparc)
Blender Plugins / Textures / Templates etc..
Continue reading “Blender for Second Life (added to on 12.31.07)”