Dec 27

SL Sculpted Prims In Wings 3D (Sculpty Plugin)

Tag: Tutorials, Wings3Dadmin @ 8:04 pm

Wings 3D Website

Wings 3D

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Latest Stable Rel: 0.99.00b
mac | win | linux | source | notes
Development Rel: 0.99.00b
mac | win | linux | source | notes
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User Manual 1.6.1 (PDF)

System Requirements

  • Windows: OpenGL required. From 0.99.00: Windows 2000 or higher required.
  • Mac OS X: From 0.98.35: 10.4 (”Tiger”) or higher required. From 0.98.26 (Nov 2004): 10.3 (”Panther”) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
  • Linux: Open GL or Mesa required.
  • Other Unix: OpenGL required; you’ll need to build from source.

(Wings 3D seems to be a bit easier to use then blender when creating Sculpted Prims for Second Life, but Blender is far more powerful and is capable of animation.)

Wings 3D Sculpted Prim SL Plugin (From Second Life Wiki)

Download: Wings 3D Sculpty plug-in

Description:
Wings 3D plug-in and templates for sculpties. Sculpties of any shape and topology can be modeled and textured using Wings in conjunction with any 2D paint program. Also, Wings can be used in combination with other sculpty applications. For example, a starting shape can be created using Rokoru, which can then be imported into Wings for further modification and/or texturing. This latest version of the plug-in automatically creates the appropriate UV map when a sculpty is imported, making texturing much easier.

An exporter is a plugin for Wings that creates an SL compatible texture file from the .wings model. In the case of Wings 3D, the exporter plugin is also an importer. This allows Wings 3D to read sculpty files created in specialized sculpty programs like Rokuro, Tokuroten or Sculptypaint. Wings 3D can then be used to add additional details not possible in these simpler programs.

The Wings 3D plugin is written by Omei Turnbull. You can get the most recent release of the plugin from

Initial templates

To create a model, start by opening one of the .wings template files from the plugin zip file. These templates are named according to the number of segments and slices, and whether faces are represented by triangles or quadrilaterals.

For most models, 32×31tri.wings is a good choice. There is very little advantage to modeling with a 64×63 mesh, and there are significant disadvantages. Of the almost 3000 additional vertices in a 64×63 mesh, only 32 of them will actually have any effect on the sculpty in SL. Unless you know exactly which 32 vertices these are, you just risk being disapppointed because the details of your model rely on some of those 2950+ vertices that are going to be ignored once they get into SL. As for triangular vs. quadrilateral faces, the triangular faces allow Wings to better match the way SL will render your model. The only disadvantage of triangular faces is that it makes the model look a little “busier”.

The big benefit of starting with one of the templates, rather than creating a sphere with the Wings command, is that the templates contain UV maps (provided by Hypatia Callisto — thanks again, Hypatia) that allow you to create and preview sculpty textures using just Wings and any 2D paint program. (For more details, see below.)

Other topologies

In the original release of sculpties, SL only supported sculpties with a “spherical” topology. (That is, the surface has no breaks and the solid has no holes.) As of this writing, SL has incomplete support for the planar (one surface break), cylinder (two surface breaks) and torus (no surface breaks but one hole in the solid) topologies. The Wings 3D plugin fully supports all four topologies.

Go to Second Life Wings 3D Wiki page


Video Tutorials Using Wings for SL creation

[display_podcast]

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